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With Project Sakura Wars released in Japan (as Shin Sakura Taisen) and on it’s way to the West for next year in Spring 2020, you can finally get the chance to play the first title with an english patch for the SEGA Saturn version on a SEGA Saturn emulator or a modded Saturn console.
Feb 03, 2019 It sounds like we are going to get a full translation of Sakura Wars for the SEGA Saturn and Windows / PC in 2019! Read on for all of the details. NoahSteam then goes on to list several tables of text which have been completed. The long-awaited Sakura Wars fan translation for the Sega Saturn version is now available, letting players try the classic in English for the first time. Ganbare Goemon 3 Fan Translation Gives Goemon & Friends Another.
Sakura Wars is a cross-genre video game developed by Sega and Red Company, and published by Sega in 1996. It is the first game in Sega’s Sakura Wars series, created by Oji Hiroi which become a hit in Japan overtime and produced many sequels, spin-offs and media franchises. Defined by Sega as a “dramatic adventure” game, Sakura Wars combines overlapping tactical role-playing, dating sim and visual novel gameplay elements. You can download the English patch and instructions here.
Huge thanks to CJ_iwakura, NoahSteam, Crouching_Mouse, and MatatabiMitsu for making the patch and trailer from the Saturn Commerical in English.
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As detailed below, Project Sakura Wars sold 178,426 tangible copies at retail. My guess is that if you were to include digital-only sales which would probably be nearly the same number as the sales of the physical copies, then the sum total would probably be about 360,000. Not a bad debut for a video game in Japan where 300,000 copies sold is usually considered a big success!
As for Project Sakura Wars, it’s been over a month since it launched on December 12, 2019, and Toshihiro Nagoshi mentioned he wishes the game sells a bit more. According to Kadokawa’s sales estimates published by Dengeki Online, Project Sakura Wars sold 178,426 copies as of January 19, 2020. Note that these estimates don’t include digital sales. I believe this is pretty high considering the series didn’t have a new game for 15 years, meaning most young people in Japan have no idea what Sakura Taisen is. Moreover, certain older fans weren’t necessarily on board as Project Sakura Wars works both as a sequel and a reboot with new characters.
Toshihiro Nagoshi mentioned one of the biggest complaints regarding Project Sakura Wars is how the game isn’t fully voiced. I’ve personally played until the beginning of chapter 3 for now, and while most of the game is voiced, the fact that some scenes feature the characters being very well animated and expressive, but voiceless, is a real shame. Nagoshi added that fully voicing a game is difficult for a number of reasons, such as the game’s volume, but they do realize that maybe they should have steeled themselves and went with full voice acting. Nagoshi mentioned Sega will definitely consider developing more fully-voiced games in the future.
Fully voicing a game isn’t a simple matter especially with dialogue-heavy games such as Shin Sakura Taisen. And while the game isn’t fully voiced, most of protagonist Seijuro’s lines are voiced. Meanwhile, previous protagonist Ogami was almost never voiced in the past games. Having a game fully voiced can also mean fewer dialogues.
Shin Sakura Taisen The Animation will also start airing in April 2020. A Sakura Taisen live stream will be held on January 29, with new details on the anime.
Source: https://www.dualshockers.com/toshihiro-nagoshi-yakuza-like-a-dragon-project-sakura-wars-sales/